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You should know your overall plot by now and I'm sure you have your cast of characters in mind, now it's time to cut your cast in half, yep, seriously, cut it in half as you have too many characters. Yep, that's right, we'll focus today's article on something most people tend to ignore: how big should your cast be?
Here's the thing, the more characters you have, the more pages you will need to develop them in a satisfying manner. So, unless you're writing the next 1000+ novel I suggest you keep your cast with the minimum number of characters as possible your plot requires.
Why have two bad guys when one suffices? What's the point in having 50 mutants in a film where only one takes center stage *wink wink looking at you 20th Century Fox*?
I'm sure that when you cooked up a cool story you had about twenty characters in mind, that's perfectly natural, it's just too much fun creating people to populate your world. But there's an inherent danger in keeping such a bloated cast: the characters tend to become flat and perform always on the same note, it's what we call stereotypes - the damsel in distress, the bad boy with anger issues, the mad scientist, the dumb jock, etc.
It's always better to have fewer characters but develop them like real people. Real human beings have layers, they might act one way and then feel differently about it later on. And there's always a reason or emotional explanation to every thing we do or say. There's nothing wrong in having a mad scientist for a villain as long you bring something fresh to his personality, something that will make him stand out from the gallery of mad scientists out there.
Why is Indiana Jones THE ultimate adventure hero? He has a real personality, he's rough on the edges yet he's caring, he faces impossible odds but is terrified of snakes, he's got quick wits but insecure when it comes to his father.
My point is, good characters have conflicting traits of personality and to develop these within your story requires screen time or pages.
Less is More: Take the Indiana Jones films, their cast is really minimum, the hero, a love interest, a sidekick and a group of villains, usually mainly represented by a central figure. Same goes for Pirates of the Caribbean and other films, I can go on and on. Even Star Wars started with a minimum cast before expanding their universe.
When I first cooked up the plot for The Lost Kids I had about twenty kids, an entire classroom was supposed to get transported to another world. I had two or three different villains, each with their own agenda, I had a gamma of colorful characters. When people read the first couple of drafts they had a really hard time keeping up with that many characters and the plot was convoluted.
And then I started to realize a number of characters served the same function within the plot, each in their own manner, so when combining these characters into a single complex one, I was streamlining not only the plot but my cast and people got to know them a lot better. It's like going to a party where you don't know anyone, I'll bet the next morning you won't remember anybody's names, except for that one person which you spent some actual time talking to.
I'll go into more details about actual character development in a future article but a very helpful thing to get started is a mini-biography, where the character was born, how was he raised, what are his likes and dislikes, etc. It's like a dating profile
Recommended Reading: In this column Terry Rossio explains the importance of spending a LOT of time picking just the right name for your characters.
Tomorrow I'll discuss character functions within the plot and how to better construct them to serve your plot without having talking puppets walking around. There will be a few articles on character development but if there's something you'd like me to cover specifically, leave your suggestion below Thanks!
Here's the thing, the more characters you have, the more pages you will need to develop them in a satisfying manner. So, unless you're writing the next 1000+ novel I suggest you keep your cast with the minimum number of characters as possible your plot requires.
Why have two bad guys when one suffices? What's the point in having 50 mutants in a film where only one takes center stage *wink wink looking at you 20th Century Fox*?
I'm sure that when you cooked up a cool story you had about twenty characters in mind, that's perfectly natural, it's just too much fun creating people to populate your world. But there's an inherent danger in keeping such a bloated cast: the characters tend to become flat and perform always on the same note, it's what we call stereotypes - the damsel in distress, the bad boy with anger issues, the mad scientist, the dumb jock, etc.
It's always better to have fewer characters but develop them like real people. Real human beings have layers, they might act one way and then feel differently about it later on. And there's always a reason or emotional explanation to every thing we do or say. There's nothing wrong in having a mad scientist for a villain as long you bring something fresh to his personality, something that will make him stand out from the gallery of mad scientists out there.
Why is Indiana Jones THE ultimate adventure hero? He has a real personality, he's rough on the edges yet he's caring, he faces impossible odds but is terrified of snakes, he's got quick wits but insecure when it comes to his father.
My point is, good characters have conflicting traits of personality and to develop these within your story requires screen time or pages.
Less is More: Take the Indiana Jones films, their cast is really minimum, the hero, a love interest, a sidekick and a group of villains, usually mainly represented by a central figure. Same goes for Pirates of the Caribbean and other films, I can go on and on. Even Star Wars started with a minimum cast before expanding their universe.
When I first cooked up the plot for The Lost Kids I had about twenty kids, an entire classroom was supposed to get transported to another world. I had two or three different villains, each with their own agenda, I had a gamma of colorful characters. When people read the first couple of drafts they had a really hard time keeping up with that many characters and the plot was convoluted.
And then I started to realize a number of characters served the same function within the plot, each in their own manner, so when combining these characters into a single complex one, I was streamlining not only the plot but my cast and people got to know them a lot better. It's like going to a party where you don't know anyone, I'll bet the next morning you won't remember anybody's names, except for that one person which you spent some actual time talking to.
I'll go into more details about actual character development in a future article but a very helpful thing to get started is a mini-biography, where the character was born, how was he raised, what are his likes and dislikes, etc. It's like a dating profile
Recommended Reading: In this column Terry Rossio explains the importance of spending a LOT of time picking just the right name for your characters.
Tomorrow I'll discuss character functions within the plot and how to better construct them to serve your plot without having talking puppets walking around. There will be a few articles on character development but if there's something you'd like me to cover specifically, leave your suggestion below Thanks!
Literature
Starting a Webcomic
How to Start in Webcomics
A scientific essay by Rebecca Burg
Hello, dear artist! Are you interested in webcomics? By George, you have come to the right essay! This written material goes through a sort of "checklist" of things you should consider before diving off the deep end!
So, you got this cool story, you like drawing stuff, and you got all the time in the world (not really, but let's pretend you do)! What better way to spend your time than making silly comics for the internet? Now, now, dear artist, let's not get too hasty with this! Here's the first thing yo
Literature
The Chronology of Storytelling
Imagine you're reading to a live audience. It can be as big or small as you'd like. It can be your writing or someone else's. It doesn't matter. Indulge yourself in the fantasy. So you're reading to a live audience. They're enraptured. They're engrossed. They're generating a movie in their heads as you weave your tale. Imagine how important every word you produce is to these movies. Every detail you provide adds another layer. They smell the flowers. They feel the roughness of the brick. They see the vivid colors of the clothes.
And then you require they perform time travel to make the movies accurate.
Wait. What?
The chronology, or order
Literature
Lesson 3: Backstory
Lesson 3 Backstory
Ah, Backstory. This one should be easier.*
When writing a story, unless you're being weird unique and only plan to sell the work as a piece of Literary Fiction, you have a basic scheme of time: past, present, and future. There are many ways of blending these thingssay the hero is recounting his rise to greatness, in which we are grounded in the future, but the story is in the present (so to speak). Examples: Gladiator, the anime Baccano (as far as I can tellit was kind of confusing), and a number of novels written in First Person. Most of the time you'll find works where the present is the focus, but wh
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This is just the first of a series of articles on character development, I'll try covering several aspects from plot functions, personalities, character arcs, dialogues, etc.
Thanks for reading and as always any suggestions, comments, questions or critiques welcome!
***LOST KIDS ART BOOK ON SALE NOW***
Click here to purchase yours today!
Thanks for reading and as always any suggestions, comments, questions or critiques welcome!
***LOST KIDS ART BOOK ON SALE NOW***
Click here to purchase yours today!
© 2010 - 2024 FelipeCagno
Comments15
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Wow, this really opened my eyes! I've got to go back now and kill off some of my characters in my book...
Thank you sooooooo so very much for this!
Thank you sooooooo so very much for this!